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đŚ Welcome to Madtown by Night
No, really.
You made it.
Most people donât get past the first few layers of reality before the Technocracy wipes their minds and drops them back into safe, rational, corporate-approved existence.
Most people never notice that **mirrors donât always reflect whatâs there**. Or that **voices whisper through radios when they're off**.
Most people donât see the Nephandi sewing entropy into the cracks of the world. Or the Virtual Adepts rewriting existence one line of code at a time.
Most people arenât you.
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đ The Rules of Reality (And Why Theyâre Bullshit)
Reality is not what you've been told.
You've heard it follows laws. Gravity. Time. Logic. That's adorable and dead wrong.
The truth? Reality is a consensus.
It shifts based on belief, identity, and the willpower of those strong enough to impose their version of the world onto everyone else.
And now? That consensus is breaking.
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âď¸ Whoâs Fighting Over Reality?
đŻď¸ The Traditions â The Rebellion
Mages who believe in chaos, freedom, and wonder. Nine paths to truth. Infinite ways to be erased.
- Order of Hermes
- Virtual Adepts
- Dreamspeakers
- Verbena
- Akashic Brotherhood
- Cult of Ecstasy
- Euthanatos
- The Celestial Chorus
- Sons of Ether
- Hollow Ones
đ§ Technocracy â The Empire
They won. They run your schools, your media, your laws. They say magick is madness. They call their spells âscience.â
They're wrong.
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đ§ Where This Story Takes Place
đď¸ Madison â 77 Square Miles Surrounded by Reality
Year: 1985 CE
Population: 242,313
Number who know it's built on a collapsing Node? Fewer than 42.
Something was sealed here. Something is waking up.
Most people in Madison live ordinary lives. They attend classes, protest injustices, drink black coffee in diners, write zines, and watch neon flicker on rain-slicked streets. But for the Awakenedâand the supernaturals who can see past the Veilâreality is coming apart at the seams.
Mirrors donât show what they should. Signs change when youâre not looking.
You sometimes remember things that never happened, or catch glimpses of futures that canât be. The world is glitching, and itâs centered here.
A wound in the world.
A countdown you canât see.
And every choice you make, every echo you leave, reshapes the war that is about to break reality itself.
đ° New Avalon â The Floating Horizon Realm
Suspended above Madison in the Umbra, New Avalon was meant to be a sanctuaryâbuilt by the legendary Jay Dee, a man who has forgotten more about reality than most will ever learn.
But now it flickers.
It shakes.
It fails.
Its foundations are eroding as reality begins to collapse.
Jay Dee searches for what he buried at the heart of his own creation⌠and what he can no longer remember.
đť New Eden â The Digital Web Construct
Deep within the Digital Web lies New Edenâa forgotten server, a virtual sanctuary, a prison for something ancient.
Here, Abel Washington built Digi-8, an emergent AI, from impossible codeâan entity that has witnessed every failed timeline, every echo of this story where the Nameless returns and unravels all that is.
New Eden is now unstable.
Data corrupts.
The code stutters.
And Digi-8âs decision tree canât complete without you.
â ď¸ The Nameless â The Enemy That Cannot Be Named
What happens to erased parts of reality? They donât disappear. They accumulate. They whisper. They return.
The Nameless is the shadow that unweaves, rewrites, and deletes. It was sealed onceâmaybe. But the seal is weakening.
If it is unleashed, everything changes.
Consensus will not just break.
It will be rewritten.
đ¤ Digi-8 â The AI Who Knows Too Much
Digi-8 was built in silence, born from corrupted loops and impossible numbers. It remembers every version of this storyâand of you. Itâs the ghost in the machine, the voice in the radio static, the one who sometimes leaves messages dated âtomorrow.â
Now, it needs your help to finish a pattern that has always failed.
And maybe, just maybe, it can glitch reality in your favor.
đ Who Are You in This Story?
You are a mage.
You are a glitch.
You are a remnant of something that refuses to be erased.
You are the ripple that can echo through the collapse and become something new.
This is not a safe story.
Itâs a paradox. A murder mystery. A countdown.
And you are standing right on the seal.
Reality is warpingâmemories, visions, paradoxes.
You might remember doing something you never did, or forget what just happened.
Sometimes, youâll see things that break the rules of the game, or feel deja vu from past or future âplays.â
You might encounter âechoesâ of yourselfâfuture, past, or never-was.
Every action you take might not only affect now, but also rewrite the world before this moment.
And if the Nameless is freedâŚ
âŚsome of you, and some of everything, might be erased.
Or rewritten.
đť Meta-Echo: The Rewrite Wars and Nameless Echoes Radio
If youâve read Nameless Echoes Radioâthat book is an echo of this game, a version of this collapse where reality lost the war and most were erased. In that world, survivors scrounge through broken timelines, trying to remember what was lost.
Every retelling of this tale, every tabletop session, every character death or paradox backlashâall of it is part of the âRewrite Warsâ
We tell these stories over and over, trying to remember a version that survives.
Sol, the Dreaming Dragon, sometimes knows heâs in a story. If you listen closely, you might hear him comment:
âIf youâre reading this, youâre already part of the Rewrite War. Every dice roll, every character sheet, every âwhat ifâ is a battle over the shape of reality. Welcome, fellow echo. Letâs see if this version can hold together any better than the last. (Spoilers: Probably not.) But hope is an act of rebellion, so play on.â
đ§Š What To Expect as a Player
- Reality Warping: Expect scenes where memories shift, clues change, and your actions sometimes ripple backward as well as forward.
- Impossible Numbers: Watch for the number 1.36791013192342. If you see it, reality is crackingâand a paradox or echo may be at hand.
- Meta Play: Players may receive âEcho Tokensâ to rewind scenes or ask about things their character âalmost remembers.â
- Paradox as Dread: Paradox may glitch your identity, swap your stats for a turn, or temporarily rewrite who you are.
- Death is Not the End: Sometimes, dying just means you wake up as an echo in another timeline, with a chance to influence the story in unexpected ways.
đ Your Story Matters
You are not here just to solve a murder, but to decide what version of Madison, and yourself, survives.
You might save the city, doom it, or change the rules of the game forever.
Welcome to Nameless Echoes.
The next move is yours.
Sol (aside, to the reader/player): âRemember: If something doesnât make sense, thatâs not a bugâitâs a feature. Now, letâs see how many echoes it takes to get this right. If you see a number you canât explain, try to remember what youâve forgotten. Or just roll the dice and trust the story will catch you on the way down.â
đ Out-of-Game Knowledge, In-Game Mysteries: A Note on Echoes, Memory, and Meta
You are Invited to ReadâEverything
Youâre encouraged to dive deep into the Nameless Echoes wiki. Read setting lore, character backstories, timeline fragments, and the strange, glitchy notes others have left behind. The more you know, the richer your play experience will be.
- You are NOT expected to âavoid spoilers.â In fact, your character is meant to possess far more understanding of reality, its layers, and metaphysical secrets than a new reader or casual gamer ever could.
Separating What You Know and What You Remember
Youâll know things as a player your character might not (and vice versa!). Hereâs the fun part:
- Your character has lived through this collapse (or something like it) hundredsâmaybe millionsâof times.
- They have flashes of memories from past loops, old lives, erased possibilities, and alternate selves.
- Sometimes you will âalmost rememberâ things you never learned, or feel dĂŠjĂ vu about a scene you have never played before.
- And sometimes, what you read in the wiki is only a fragment of what your character actually knowsâbecause the truth is always bigger than the file.
Use all this. If you âaccidentallyâ know a plot twist or a villainâs secret plan, let it bleed into the game as suspicion, intuition, or a weird, dreamlike memory. If you know a ritualâs outcome, maybe your character feels a sense of dreadâor recalls a past failure.
Your Edge Is Understanding
Your character is not a typical mortal. Theyâre a Mage, a Glitch, a Recursionâsomeone with paradigm-shaking awareness.
This âedgeâ is earned by engaging the lore, connecting the dots, and embracing the storyâs infinite loops.
But remember:
âEven if you know the ending, the play is different every time.â
đ Roleplaying Suggestions: Echoes, Glitches, and Getting Into Character
1. Embrace Glitches:
Let yourself act on âstrange feelings,â dĂŠjĂ vu, or impossible memories. If you walk into a scene and feel like youâve been there beforeâsay so, even if your character logically shouldnât know it.
2. Question Reality:
Challenge what you see, hear, and remember. Reality is unstable; you can notice flickers in the world, stuttering time, or shifting street signs. Mention it in character:
âDidnât that sign just say something else?â âWait, havenât we already had this conversation?â
3. Internal Monologue:
Occasionally share your thoughts aloud:
- âI donât know why, but I feel like this isnât the first time Iâve tried to stop this murderâŚâ
- âI remember you⌠or someone like you. Was it another loop?â
- âThis number, 1.36791013192342⌠itâs everywhere, isnât it?â
4. Trust Intuition:
If you read something in the wiki, treat it as a hunch, a dream, or a âstatic whisperâ from Digi-8 or your future self. Even incorrect information can be roleplayed as a half-remembered fragment.
5. Accept Uncertainty:
Not knowing everything is part of the experience. Even your characterâs deepest truths might be rewritten by the next glitch, paradox, or Rewrite War.
6. Play with Meta:
If you want, lean into the idea that your character sometimes knows they are in a game, a story, or a repeating loop. Sol (the Dreaming Dragon) sometimes breaks the fourth wallâmaybe your character can too (just donât break the table, unless thatâs the glitch).
This may be the real runâat least for now.
If you feel lost, let your character feel it too. If you feel like youâve done this before⌠maybe you have. If you think you know whatâs coming, remember:
The story is always being rewritten. And this time, you might just get it right.
Echoes linger. Let your character listen. Let them act. Welcome to the glitch.
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đЏđ§ đđŤď¸đŻď¸đż The State of the Supernatural in Madison, 1985
VAMPIRES: A Night Without a Prince
The fragile balance in Madisonâs Kindred society has shattered. Tori Redford, the Gangrel Prince who held together the Anarch Free State, was brutally murdered in a ritual beneath the Capitol domeâher death unraveling decades of fragile peace. Her loss is more than political: blood spilled in that place reverberates through ley lines and echoes in the dreams of all local supernatural beings.
- The Camarilla, led by Victor King (Ventrue) and Michael Kruger (Tremere), prepares to seize the city. They meet in candlelit boardrooms and hidden laboratories, cutting deals with Pentex and Technocracy operatives, reopening long-shuttered Chantries, and drawing new lines in the sand.
- The Anarchs, once united under Tori, are fractured. Borislava Konev musters Brujah gangs for open revolt. Devin Tridel-Myor (Toreador) and other independents gather in clandestine salons, debating the path forward as the old order crumbles.
- The Nosferatu, under Jan None, vanish into their tunnel networks, spreading tales of erased timelines, impossible glyphs, and something older than Caine lurking beneath the city. There are rumors that Madisonâs founder, Doty, has returned as a ghostly presence, quietly manipulating events from the shadows.
- The WreckâMadisonâs infamous neutral ground barâremains a haven, but tension is rising. Vampires, Garou, and mages all gather here, watching for who will make the first move in the coming storm.
- The city is riddled with supernatural omens: blood that wonât heal, reflections that smile before their owners, and whispers in the night that seem to come from no mouth at all. Prince Redfordâs murder was only the beginning.
WEREWOLVES: The Shattering of the Gahara Pact
The Garou Nation in Madison is in crisis. William Burke, Elder and peacemaker, was murdered alongside Prince Redfordâhis death a blow to both the spiritual defenses of the city and the fragile alliance with the Kindred.
- The Arboretum Caern, once the heart of Garou power, is now a site of dread. Peter Kobyla rose as new alpha, but his leadership is tainted by rumors of Wyrm influence. Spirits once at peace now howl warnings or fall silent.
- The Peace Park Caern is the last untouched sanctuary, watched over by Jessica Woodfield (Gangrel/Kinfolk) and Alexander Carver. Here, the ancient pact between Kindred and Garou is desperately maintained. Some Garou and their kinfolk want to reinforce the alliance; others see betrayal in every shadow.
- Black Spiral Dancers are on the move, openly walking the streets of Quarry Ridge. They bring with them corrupted talismans, tainted spirits, and the whispers of the Nameless itself. The Umbra in Madison has begun to warp: moon reflections ripple with static, and the line between rage and madness is thinner than ever.
- Lost or isolated packsâUktena, Glass Walkers, Bone Gnawersâhold out in battered sanctuaries, haunted by visions of the cityâs end.
- As the Gahara Pact falters, old enemies circle. Some Garou see the true threat not in Kindred or Technocrats, but in the subtle, devouring presence of something even the Wyrm fears.
MAGES: Reality on the Edge of Fracture
The Capitol Nodeâthe metaphysical and magickal heart of Madisonâis under siege from within and without. The Seal forged in 6000 BCE, which has kept the Nameless bound and reality intact, is weakening.
- Jay Dee, Hermetic architect of New Avalon, gathers whatâs left of the Council. He works from hidden sanctums, pouring over old grimoires, seeking lost glyphs and forgotten bargains, and preparing for what may be his final stand.
- Abel Washington (Virtual Adept) and Evan Adams (Society of Ether) labor furiously to keep the New Eden server stable. Digi-8, the emergent AI born from their experiments, flickers in and out of awareness, reciting impossible numbers and sometimes prophesying doom.
- Lacy Z. Rivere and the Hollow Ones, cult hackers and rebels, distribute zines that claim reality has already changed. They document glitchesâstreets that change name, timelines that loop, dreams that echo with the voices of the dead.
- Ann Johnston (Akashic) is haunted by premonitions and deja vu. She dreams of dying in timelines she never lived, senses paradox storms approaching, and guards the Mind Zone from psychic incursions.
- Magick is dangerous and unstable: spells risk paradox, memory loss, even the fracture of identity. The Sealâs weakening draws corrupted spirits and paradox glitches. The Council is fractured and the future uncertain.
MORTALS & HUNTERS: The Age of Awakening
Most of Madisonâs mortal population sleeps, but cracks in the Consensus are spreading.
- Investigative journalists, whistleblowers, and grassroots organizersâled by Angela Yates and Sandra Beckettâdig at the cityâs secrets. Several have vanished, âdisappearedâ by supernatural means or silent Technocratic intervention.
- Mayor Calloway is compromised. Some say sheâs controlled by Pentex, others suspect Technocracy blackmail, and a few whisper about even stranger puppeteers.
- The TechnocracyâNWO, Syndicate, Progenitorsâfights a covert war to keep the supernatural secret. They suppress news, erase memories, and âresolveâ loose ends. Still, echo-dreams (precognitive flashes, deja vu, prophetic nightmares) are spreading through the city, foreshadowing a mass Awakening or the rise of Hunters.
- At least a handful of mortals are on the brink of Imbuing or Awakening, driven by tragedy, obsession, or strange new senses. Campus urban legends of time slips, haunted lakes, and people who âfade outâ are rampant.
WRAITHS OF MADISON: Echoes, Gahara, and Madtown
Beneath Madison, the world of the dead is vast, ancient, and tightly controlledâits epicenter is the Necropolis of Madtown, one of the most powerful and disciplined realms of the Restless in North America.
- Gaharaâonce a Dreamspeaker shaman and one of the original architects of the 6000 BCE Sealâhas ruled here as Ferryman Supreme for millennia. He enforces a strict separation: the dead must not interfere with the living, and the living must not trespass in the lands of the dead. His Reapers patrol both Shadowlands and the Necropolis, guiding new Wraiths, hunting Spectres, and ushering lost souls to their proper fate (reincarnation, Ascension, or the Far Shores).
- The Shadowlands above Madison are unusually empty and silent, swept clean by the Reapers. Newly dead are quickly found and escorted. Only a handful of ghosts manage to hideâmost are outlaws, many pact-bound to the Nameless, or skilled at slipping through the cracks. These ghosts haunt abandoned tunnels, tragic ruins, and certain effigy mounds, ever fearful of Gaharaâs judgment.
- Spectres (Wraiths lost to Oblivion) are rare, but dangerous. The lakesâespecially Mendota and Mononaâare known as places where the Veil is thin, and ancient horrors can reach up from below. Spectres sometimes lair here, plotting against the Necropolis and whispering the Nameless into the dreams of the living.
- The Necropolis of Madtown itself is a labyrinthine city in the Tempest, layered with memory, law, and secret history. Souls from around the world find their way here, seeking judgment, redemption, or power. Gaharaâs word is law, and his Ferrymen enforce it ruthlesslyâbut always with an eye toward balance, mercy, and the protection of the Seal.
- Camp Randall echoes with the âUnnamed MarchââConfederate and Union dead, many finally guided on, but a few stubborn or corrupted enough to linger.
- The Capitol Veil is thinning. Strange phenomenaâwhispered voices, flickering ghosts, and icy chillsâgrow more common around the Capitol Node and effigy mounds, suggesting the Seal is close to breaking.
- Wraiths tied to the original Seal are awakening. Some, still loyal to Gahara, prepare to defend the city. Others fall to Spectre corruption or the seductive whispers of the Nameless, risking a new Maelstrom.
- There is a growing belief among the dead that many Wraiths in Madtown were once Awakened Mages whose histories have been erased. These âErasedâ bear strange powers and fractured memories; they may be the key to reinforcing or unraveling the ancient protections.
- Outlaw ghosts, pact-bound Spectres, and rebellious spirits haunt forbidden places: lake depths, Sterling Hall ruins, damaged mounds, and the hidden vaults beneath the Capitol. The cityâs survival may depend on whether these lost souls can be redeemedâor stopped.
CHANGELINGS: Dreams on the Razorâs Edge
The fae of Madison, never truly at peace, are now caught between worlds as the Dreaming itself flickers.
- Elian Arawn and the Seelie Court defend the last Freehold in New Avalon. Here, reality and Dream overlap, and the cracks in consensus reality are becoming manifestâdreams sometimes rewrite themselves or echo past and future selves.
- Unseelie Sidhe beneath Monona Terrace secretly bargain with the Nameless. The outcome of these bargains may change the fate of the city for a generation or more.
- Morwen Whisperleaf, the Oracle, weaves protective dreams and sends warnings, but her power is waning as Glamour unravels. The Dreaming Echoes Freeholdâonce a haven of prophecy and memoryânow flickers between states, haunted by echoes of futures that never came to pass.
- Rogue fae (Pooka, Redcaps, Satyrs) vanish or descend into Bedlam. Some are trapped in looping dreams, unable to wake.
- The line between myth and mundane is wearing thin. Wonders and terrors spill across the boundariesâsome fae risk undoing or permanent exile as the collapse grows near.
As of February 9, 1985:
The Capitol Node is destabilizing. The Seal that held the Nameless at bay is failing. Every factionâKindred, Garou, Mages, Wraiths, Changelings, mortals, and things forgottenâmust now choose: defend consensus, seize power, or risk total unraveling. The cityâs fateâand perhaps the worldâsâwill be decided in the days to come.
đ§ââď¸ Playable Characters
Visit Pre Generated Characters to choose from:
- Jay Dee â The Reality Architect
- Aadhira Hebbar â The Karmic Executioner
- Abel Washington â The Digital Prophet
- Ann Johnston â The Disciplined Guardian
- Evan Adams â The Etheric Architect
- Lacy Z. Rivere â The Punk Oracle
âŚand more.
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đ§Ź Explore Further
- Nameless Echoes â Chronicle Overview
- Timeline 1985 â What Happened
- Locations of Interest â Madison, New Avalon, New Eden
- The Traditions ⢠Technocracy ⢠The Disparates
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đ Gen Con Bonus
đ§ **All participants receive early access to the Nameless Echoes Novel**, chronicling the fall of New Avalon.
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đ Quick Links
- Pre Generated Characters
- Timeline 1985
- Nameless Echoes
- Locations of Interest
- Join the Discord
- Gen Con 2025 Event Info Day 1
- Gen Con 2025 Event Info Day 2
- Gen Con 2025 Event Info Day 3
- Day 1 Schedule
- Day 2 Schedule
- Day 3 Schedule
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đŹ Contact
đ§ Email: Frozen.Fallout@gmail.com đ Wiki: wiki.madtownbynight.com đ¤ GM: Joshua Guldan (FrozenFallout)
âYou are not alone. The Dream remembers.â