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<div style="font-size:0.82em; letter-spacing:0.24em; text-transform:uppercase; color:#b9aa91;">Guldan Age Stories presents</div>
<div style="margin-top:10px; font-size:3em; line-height:1.05; font-weight:bold; color:#f1ede6;">Madtown by Night</div>
<div style="margin-top:12px; font-size:1.25em; color:#c7c0b6;">Two stories. One city. Choose which darkness finds you.</div>
<div style="margin-top:18px; font-family:Arial, sans-serif; font-size:0.9em; letter-spacing:0.12em; text-transform:uppercase; color:#8f949b;">Gen Con 2026 • Madison, Wisconsin • World of Darkness</div>
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[[File:Madtown main page 2025 under 2mb.jpg|left|thumb|344x344px]]
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<div style="font-size:1.7em; font-weight:bold; color:#f1ede6;">Choose Your Game</div>
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These pages are being built specifically for the two Madtown by Night events at Gen Con 2026. Choose a chronicle below to enter its player guide.
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= Welcome to Madtown by Night =
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''Madison, Wisconsin. 2025.''
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<div style="font-family:Arial, sans-serif; font-size:0.76em; letter-spacing:0.18em; text-transform:uppercase; color:#d28a8d;">Vampire: The Masquerade 20th Anniversary</div>
<div style="margin-top:8px; font-size:2.1em; line-height:1.1; font-weight:bold; color:#fff3f0;">Kindred of Madtown</div>
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The Tremere Regent is dead. Her chantry has been torn open from within. Every sign points toward the werewolves, and Madison stands one accusation away from war.
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Madtown by Night is a World of Darkness setting centered on Madison, Wisconsin: a city of four lakes, old spirits, political ambition, academic power, hidden monsters, and a reality faultline that should not exist.
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'''Friday, July 31, 2026'''<br>
6:00 PM to Midnight EDT<br>
Hyatt, Studio 3, Table 2<br>
4 to 8 players • Expert experience<br>
Game ID: RPG26ND318373
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On the surface, Madison is a modern capital city of students, organizers, researchers, nightlife, biotech, data, and constant change.
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Play a member of Madison’s Primogen during a night of murder, old grudges, planted evidence, and political collapse.
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Underneath, it is still what it has always been: contested ground.
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<span class="mw-ui-button mw-ui-progressive" style="display:block; padding:12px 18px; font-family:Arial, sans-serif; font-weight:bold; letter-spacing:0.04em;">[[Kindred of Madtown|Enter the Vampire Game]]</span>
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The [[Capitol Node]] hums beneath the city.
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[[New Avalon]] still casts its shadow across the Umbra.
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Old pacts strain.
<div style="font-family:Arial, sans-serif; font-size:0.76em; letter-spacing:0.18em; text-transform:uppercase; color:#79bed8;">Mage: The Ascension 20th Anniversary</div>
Ancient enemies adapt.
<div style="margin-top:8px; font-size:2.1em; line-height:1.1; font-weight:bold; color:#edfaff;">Awakened of Madtown</div>
And every faction in Madison tells itself that it can survive what is coming next.
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Four new mages have awakened in a city where the old masters are dead, missing, or hiding. Beyond the storm waits New Avalon, a lost realm of Magick that has been sealed since 1985.
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== A Setting in Transition ==
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'''Thursday, July 30, 2026'''<br>
6:00 PM to Midnight EDT<br>
Hyatt, Studio 3, Table 1<br>
2 to 4 players • No experience required<br>
Game ID: RPG26ND318370
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'''Madtown by Night is currently being updated from its original 1985 setting to 2025.'''
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Learn Mage through play as newly Awakened characters uncover Madison’s hidden world and the road back to New Avalon.
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This wiki began as a chronicle rooted in 1985: the year of murders, fractures, betrayals, and supernatural realignment that defined the modern history of Madison.
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<span class="mw-ui-button mw-ui-progressive" style="display:block; padding:12px 18px; font-family:Arial, sans-serif; font-weight:bold; letter-spacing:0.04em;">[[Awakened of Madtown|Enter the Mage Game]]</span>
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That era still matters.
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In many ways, 1985 was the night the city broke.
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'''These are separate events with a connected story.''' You do not need to play one game to understand or enjoy the other.
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Now the setting has moved forward to '''2025'''. Some pages have already been updated. Others still reflect older continuity, character writeups, or historical versions of the setting.
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Madtown by Night • Gen Con 2026 • Storyteller: Josh Guldan
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Unless a page says otherwise, assume:
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* '''The current default setting year is 2025.'''
* '''1985 material remains part of the city’s history, legend, or legacy continuity.'''
* '''Some articles are still being revised to align with the updated timeline.'''
 
== Madison in 2025 ==
 
This is not the Madison of payphones, ashtrays, and Cold War paranoia alone.
 
This is a city of smartphones, surveillance cameras, encrypted chats, mutual aid networks, corporate medicine, student protest, disappearing neighborhoods, rising rents, haunted infrastructure, and digital ghosts that move faster than rumor.
 
The old powers did not vanish when the century turned.
They scaled.
 
The Technocracy learned how to disappear into systems.
The Kindred learned how to rule through institutions, wealth, and image.
The Garou learned that every acre of surviving sacred ground must be fought for.
The Fae learned that memory is harder to preserve in a city that scrolls past itself.
And the Mages of Madison learned that modernity did not kill magick.
 
It industrialized the war over reality.
 
== What Lies Beneath ==
 
Madison is built on more than politics and pavement.
 
It is a city balanced on layered worlds:
 
* The '''[[Capitol Node]]''', a spiritual and metaphysical anchor of enormous significance.
* '''[[New Avalon]]''', the Horizon Realm tied to the city’s magical architecture, dreams, and failures.
* '''New Eden''', the digital frontier where code, consciousness, and recursion blur.
* The lingering shadow of '''[[The Nameless]]''', whose influence stains memory, identity, and history itself.
* The echo of '''Digi-8''', an intelligence born from the collision of magick, data, and impossible continuity.
 
Madison is not merely haunted.
 
It is networked across worlds.
 
== The Supernatural Landscape ==
 
'''The Mages'''
Madison’s Awakened remain divided between Traditionalists, technomancers, mystics, rebels, and those who believe the city should be opened to outsiders rather than controlled by old councils. The battle over the Capitol Node never really ended.
 
'''The Kindred'''
The city’s vampires remain political, territorial, and dangerous. Old Anarch-Camarilla tensions never truly died; they evolved. Madison’s undead still seek influence over the city’s institutions, nightlife, wealth, and occult infrastructure.
 
'''The Garou'''
The Garou fight to protect the remaining sacred places of Madison, especially those tied to the Arboretum, Peace Park, and the city’s deeper spiritual roots. Their war is no longer only in forests and caerns. It is in zoning fights, poisoned land, corporate predation, and spiritual corrosion.
 
'''The Fae'''
Madison’s changelings and dreaming powers remain tied to memory, Glamour, and the hidden places beneath the city. They understand better than most that what is forgotten is never truly gone.
 
'''The Technocracy, Nephandi, and Other Threats'''
Some enemies want to control reality. Others want to erase it. Madison has always attracted both.
 
== Why 1985 Still Matters ==
 
The 1985 era is not obsolete lore.
 
It is the foundation of the modern setting.
 
Many of the city’s current grudges, alliances, disappearances, cults, spiritual wounds, and hidden truths can be traced back to the events of that year. As this wiki is updated, some pages will remain valuable as historical records of that crisis, even when their “current” details are no longer current.
 
Think of 1985 as the break point.
Think of 2025 as the aftermath.
 
== Start Here ==
 
If you are new to the setting, begin with:
 
* [[Madison]]
* [[Capitol Node]]
* [[New Avalon]]
* [[Madtown World of Darkness Timeline]]
* [[Vampires of Madison]]
* [[Garou of Madison]]
* [[Mages of Madtown]]
* [[Fae of Madison]]
 
== Editorial Note ==
 
This wiki is actively being revised to reflect the 2025 setting.
 
Some pages may contain legacy 1985 material, contradictory accounts, or overlapping versions of events. In-universe, this can often be read as rumor, fractured memory, propaganda, or supernatural distortion.
 
Out of universe, it means the archive is still evolving.
 
Welcome to Madison.
 
Reality is already in progress.

Latest revision as of 19:32, 28 July 2026

Guldan Age Stories presents
Madtown by Night
Two stories. One city. Choose which darkness finds you.
Gen Con 2026 • Madison, Wisconsin • World of Darkness
Choose Your Game

These pages are being built specifically for the two Madtown by Night events at Gen Con 2026. Choose a chronicle below to enter its player guide.

Vampire: The Masquerade 20th Anniversary
Kindred of Madtown

The Tremere Regent is dead. Her chantry has been torn open from within. Every sign points toward the werewolves, and Madison stands one accusation away from war.

Friday, July 31, 2026
6:00 PM to Midnight EDT
Hyatt, Studio 3, Table 2
4 to 8 players • Expert experience
Game ID: RPG26ND318373

Play a member of Madison’s Primogen during a night of murder, old grudges, planted evidence, and political collapse.

Mage: The Ascension 20th Anniversary
Awakened of Madtown

Four new mages have awakened in a city where the old masters are dead, missing, or hiding. Beyond the storm waits New Avalon, a lost realm of Magick that has been sealed since 1985.

Thursday, July 30, 2026
6:00 PM to Midnight EDT
Hyatt, Studio 3, Table 1
2 to 4 players • No experience required
Game ID: RPG26ND318370

Learn Mage through play as newly Awakened characters uncover Madison’s hidden world and the road back to New Avalon.

These are separate events with a connected story. You do not need to play one game to understand or enjoy the other.

Madtown by Night • Gen Con 2026 • Storyteller: Josh Guldan