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__NOTOC__
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<div style="padding:42px 28px; text-align:center; background:#120f11; border:1px solid #4d3034; border-top:7px solid #92272d;">
<div style="text-align:center; padding:32px 18px; background:#111923; border:1px solid #35485c; border-radius:7px;">
<div style="font-family:Arial, sans-serif; font-size:0.78em; letter-spacing:0.22em; text-transform:uppercase; color:#c18d90;">Guldan Age Stories presents</div>
<div style="font-size:90%; color:#9fb1c3; letter-spacing:3px;">MAGE: THE ASCENSION • MADISON, WISCONSIN • 2025</div>
<div style="margin-top:10px; font-size:3em; line-height:1.05; font-weight:bold; color:#fff4f0;">Kindred of Madtown</div>
<div style="font-size:260%; color:#ffffff; font-weight:bold; margin-top:8px;">Madtown by Night</div>
<div style="margin-top:12px; font-size:1.15em; color:#d2c1bd;">A Vampire: The Masquerade 20th Anniversary convention chronicle</div>
<div style="font-size:135%; color:#c0cfdd; margin-top:6px;">The storm is over. The way home is still lost.</div>
<div style="margin:20px auto 0 auto; max-width:740px; font-size:1.28em; line-height:1.55; color:#f0e3de;">
The Tremere Primogen is dead. The evidence points toward the werewolves. One accusation could set Madison on fire.
</div>
</div>
<div style="margin-top:22px; padding:18px; background:#151d27; border-left:5px solid #718da8;">
Madison looks ordinary from a distance.
The Capitol dome shines across the lakes. Students crowd State Street. Traffic crawls through the isthmus. Phones glow in every hand. Beneath that familiar city, old wards are failing, forgotten spirits are moving, and doors sealed for forty years have begun appearing in dreams.
The Avatar Storm has ended.
For the first time in more than a generation, the road beyond the mortal world may be opening again.
</div>
</div>


<div style="margin:24px 0; padding:18px 22px; background:#1e1618; border-left:5px solid #92272d; font-family:Arial, sans-serif; line-height:1.65; color:#ddd3d0;">
= The Friday Night Chronicle =
'''Friday, July 31, 2026''' &nbsp;•&nbsp; 6:00 PM to Midnight EDT<br>
 
'''Hyatt, Studio 3, Table 2''' &nbsp;•&nbsp; 4 to 8 players &nbsp;•&nbsp; Expert experience<br>
This is the player landing page for our weekly '''Madtown by Night''' chronicle using ''Mage: The Ascension 20th Anniversary Edition''.
'''Game ID:''' RPG26ND318373 &nbsp;•&nbsp; '''Storyteller:''' Josh Guldan
 
The game takes place in '''Madison, Wisconsin, in 2025'''. The characters are relatively inexperienced mages trying to understand their powers, survive the attention of the supernatural world, and uncover their connection to [[New Avalon]], Madison's lost Horizon Realm.
 
New Avalon has been inaccessible to Madison's mages since 1985. No known ritual, portal, or expedition has restored reliable contact.
 
The characters are different.
 
They sometimes reach New Avalon through dreams, visions, and unexplained transitions. They cannot control when it happens. They do not know why the realm admits them. They may be the first people in forty years to gain meaningful access.
 
<div style="margin:22px 0; padding:16px; background:#1b2430; border:1px solid #3b4d61; border-radius:6px;">
'''The central mystery:''' Why can these young mages enter a realm that has rejected everyone else for forty years?
</div>
</div>


<div style="padding:26px; background:#171719; border:1px solid #38383c;">
= The World After the Avatar Storm =
<div style="font-size:1.75em; font-weight:bold; color:#f2e9e4;">Tonight's Crisis</div>
 
<div style="margin-top:12px; font-family:Arial, sans-serif; line-height:1.75; color:#cfcfd2;">
In 1999, the Avatar Storm tore across the spirit worlds. Travel beyond the Gauntlet became dangerous, unpredictable, and often fatal. Chantries lost contact with their masters. Messengers vanished. Ancient sanctums went silent. Entire branches of magical knowledge disappeared with the people who carried them.
Rebecca Troy, Tremere Primogen of Madison, has been destroyed inside her own chantry. The first evidence points toward Madison's werewolves. Claw damage, blood, coarse fur, and a broken token of the werewolf treaty were recovered at the scene.
 
</div>
Now, in 2025, the storm has ended.
<div style="margin-top:12px; font-family:Arial, sans-serif; line-height:1.75; color:#cfcfd2;">
 
There is one problem. The first signs of violence begin inside the chantry, beyond wards built to stop exactly this kind of intruder.
The silence after it may be more frightening than the storm itself.
</div>
 
<div style="margin-top:12px; font-family:Arial, sans-serif; line-height:1.75; color:#cfcfd2;">
* Elder mages are dead, missing, trapped beyond the Gauntlet, or greatly diminished.
Prince Alexander Hawk has summoned the Primogen Council. You must determine whether the werewolves broke the peace before suspicion becomes retaliation. Find the truth, protect your interests, and decide who will rule when the council adjourns.
* Old councils no longer possess unquestioned authority.
</div>
* Many surviving chantries understand only fragments of their own histories.
* Tradition lore has become contradictory, incomplete, or repeated without explanation.
* Young mages are being asked to solve problems their teachers barely understand.
* Roads through the Umbra may be opening, but nobody knows what survived on the other side.
 
The Age of Masters is over.
 
What comes next belongs to people who were never properly prepared for it.
 
= Why the Characters Matter =
 
The characters are not Archmages, chosen rulers, or legendary heroes. They are young Awakened people trying to keep ordinary lives from collapsing beneath extraordinary truths.
 
Yet they share something Madison's surviving mages desperately want: '''access to New Avalon'''.
 
Some see the characters as explorers. Some see them as students. Some see them as keys.
 
They may be protected, recruited, studied, tested, or manipulated. Every interested mage claims to have good reasons. Few agree about who should control New Avalon if it can be reopened.
 
The characters may decide who enters the realm, which lost secrets return to the world, and what kind of magical society rises from the ruins of the old one.
 
= Magick and Magic =
 
Most people use the word ''magic'' for anything supernatural. Many young mages do the same.
 
Among the Awakened, '''magick''' means something deeper. It is the conscious reshaping of reality through enlightened will, belief, practice, and understanding.
 
A ritual is not merely a set of motions. A wand is not simply a tool. A prayer is not automatically a spell. Code, meditation, music, mathematics, chemistry, martial discipline, ecstatic dance, and communion with spirits can all become instruments of magick when they express how a mage believes reality works.
 
The problem in 2025 is that much of this understanding has been lost.
 
Many mages know procedures without understanding their purpose. They inherit broken teachings, copied rituals, damaged grimoires, abandoned servers, and warnings written by masters who never returned.
 
The characters must learn not only '''how''' to perform magick, but '''why their magick works'''.
 
= New Avalon =
 
[[New Avalon]] is a Horizon Realm bound to Madison through occult architecture, powerful Nodes, and the work of [[Jay Dee]].
 
It was created as a sanctuary beyond ordinary reality. For generations, it held homes, libraries, workshops, laboratories, gardens, spirits, and whole communities devoted to the Awakened world.
 
Then came 1985.
 
New Avalon closed. Madison's mages lost their sanctuary, their archives, and much of their connection to the wider magical world. Later generations inherited stories, fragments, and arguments about what happened.
 
The characters have seen pieces of the realm in dreams:
 
* Corridors that feel remembered rather than discovered
* Buildings whose purposes seem familiar even when their names are not
* Doors opening onto places that cannot share the same geography
* Empty rooms prepared for people who never arrived
* A city waiting beneath a sky that does not belong to Earth
 
Dreams are not maps. Memory is not proof. New Avalon may not be exactly as the surviving accounts describe it.
 
<div style="margin:22px 0; padding:16px; background:#211a25; border-left:5px solid #89699a;">
'''Remember:''' Reaching New Avalon in a dream does not guarantee that everyone experienced the same journey, or that everyone remembers it the same way.
</div>
</div>


<div style="margin-top:28px; font-size:1.9em; font-weight:bold; color:#f2e9e4; border-bottom:2px solid #70262b; padding-bottom:8px;">Madison's Long Peace</div>
= What the Characters Currently Know =
 
* The Avatar Storm has ended.
* Elder mages are now exceedingly rare.
* Madison's magical communities are weakened and divided.
* New Avalon has been inaccessible through ordinary means since 1985.
* The characters have entered or glimpsed New Avalon through dreams.
* Their access is unpredictable and cannot yet be reproduced reliably.
* Other mages know the characters possess some connection to the realm.
* Several people and factions want New Avalon reopened.
* They do not agree about what should happen afterward.
* Much of Madison's recorded magical history may be incomplete or wrong.
 
Everything beyond these facts must be discovered in play.
 
= Madison Beneath Madison =
 
The Awakened do not inhabit a separate city. They live inside the same Madison as everyone else.
 
They work ordinary jobs. They pay rent. They lose sleep. They walk beneath security cameras and past buildings whose foundations contain symbols older than the streets around them.
 
Madison is also a meeting place of overlapping supernatural powers:
 
* The [[Mages of Madison]] struggle to rebuild after decades of isolation.
* The [[Vampires of Madison]] maintain their own laws, territories, and political wars.
* The [[Garou of Madison]] defend sacred ground and the surviving spirit world.
* The [[Fae of Madison]] guard memory, imagination, and places touched by the Dreaming.
* The [[Wraith of Madison|Wraiths of Madison]] linger around old violence and unfinished history.
* [[Mortals & Hunters]] investigate what the supernatural world fails to conceal.
* [[Important Supernaturals]] records people whose influence crosses factional boundaries.
 
These groups do not share a complete understanding of Madison. Each possesses part of the truth. Each has reasons to hide the rest.
 
= Friday Night Play =
 
The chronicle focuses on discovery, character choices, and the consequences of learning how reality works.
 
Players should expect:
 
* Mysteries with more than one possible explanation
* Conflicting mentors and unreliable authorities
* Personal beliefs that shape how magick is performed
* Dreams that may contain memories, warnings, or invitations
* Negotiation with mages and other supernatural factions
* Difficult decisions about dangerous knowledge
* Consequences that may not become visible immediately
 
You do not need to master every Sphere, Tradition, faction, or historical event before playing. Your character is allowed to be uncertain. In this chronicle, ignorance is not a failure of preparation.
 
It is part of the world.


<div style="display:flex; flex-wrap:wrap; gap:18px; margin-top:18px;">
= Start Here =
<div style="flex:1 1 280px; padding:20px; background:#181619; border:1px solid #39343a;">
<div style="font-size:1.25em; font-weight:bold; color:#e7d7d2;">The Prince</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c6c4c8;">Alexander Hawk holds praxis, recognizes domains, enforces the Traditions, and speaks for Madison. His former Anarchs remember the revolution that put him on the throne.</div>
</div>
<div style="flex:1 1 280px; padding:20px; background:#181619; border:1px solid #39343a;">
<div style="font-size:1.25em; font-weight:bold; color:#e7d7d2;">The Seneschal</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c6c4c8;">Brandy Madison was the Prince Alexander overthrew. She remains at court with old alliances, deep wealth, and the loyalty of those who still regard her as the city's true center of gravity.</div>
</div>
<div style="flex:1 1 280px; padding:20px; background:#181619; border:1px solid #39343a;">
<div style="font-size:1.25em; font-weight:bold; color:#e7d7d2;">The Primogen</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c6c4c8;">The clan representatives stand between Alexander's former rebels and Brandy's old guard. They trade votes, favors, secrets, and boons while keeping the government from tearing itself apart.</div>
</div>
</div>


<div style="margin-top:22px; padding:20px 22px; background:#21191b; border-left:4px solid #7d3034; font-family:Arial, sans-serif; line-height:1.7; color:#d3ccca;">
'''Essential player reading'''
Thirty years ago, an Anarch revolution ended two decades of civil war. Alexander won the throne, but did not destroy the old regime. Since then, compromise inside the court and a fragile treaty with the werewolves have kept Madison alive. Rebecca's death threatens both.
</div>


<div style="margin-top:30px; font-size:1.9em; font-weight:bold; color:#f2e9e4; border-bottom:2px solid #70262b; padding-bottom:8px;">The Vampires at the Table</div>
* [[Mages of Madison]]: Madison's Awakened community and surviving institutions
<div style="margin-top:10px; font-family:Arial, sans-serif; color:#aaa8ad;">These descriptions are public court reputations. Private loyalties are rarely so simple.</div>
* [[New Avalon]]: The recorded history and known structure of the lost Horizon Realm
* [[Madison]]: The city's supernatural foundations and the importance of 1985
* [[Key Locations]]: Places connected to Madison's hidden world
* [[Important Supernaturals]]: Influential figures across the city's factions


{| class="wikitable" style="width:100%; margin-top:16px; background:#171719; color:#ddd7d3; border:1px solid #464147;"
'''The wider World of Darkness'''
! style="width:25%; padding:12px; background:#2a1a1d; color:#f1dfdb; text-align:left;" | Kindred
! style="width:22%; padding:12px; background:#2a1a1d; color:#f1dfdb; text-align:left;" | Position
! style="padding:12px; background:#2a1a1d; color:#f1dfdb; text-align:left;" | Court Reputation
|-
| style="padding:11px;" | '''Alexander Hawk'''
| style="padding:11px;" | Gangrel Prince
| style="padding:11px;" | Former Anarch war leader and defender of the werewolf treaty. His revolution won the city, but not every institution within it.
|-
| style="padding:11px;" | '''Brandy Madison'''
| style="padding:11px;" | Malkavian Seneschal
| style="padding:11px;" | Former Prince and architect of the old order. Patient, entrenched, and still dangerous.
|-
| style="padding:11px;" | '''Tori Redford'''
| style="padding:11px;" | Gangrel Primogen
| style="padding:11px;" | Park ranger, veteran of the Anarch war, and public advocate for peace with the werewolves.
|-
| style="padding:11px;" | '''David Boston'''
| style="padding:11px;" | Brujah Primogen
| style="padding:11px;" | Hard-edged survivor with deep street influence. Loyal to Alexander and willing to use force.
|-
| style="padding:11px;" | '''Kyle Schuller'''
| style="padding:11px;" | Malkavian Primogen
| style="padding:11px;" | A pacifist broken by cruelty, feared for prophecies that arrive before disaster. Openly hostile to Brandy.
|-
| style="padding:11px;" | '''Jan None'''
| style="padding:11px;" | Nosferatu Primogen
| style="padding:11px;" | Broker of information, favors, and quiet leverage. Her network reaches beneath the city.
|-
| style="padding:11px;" | '''Deven Tridel'''
| style="padding:11px;" | Toreador Primogen
| style="padding:11px;" | Singer, patron, and impeccable court presence. Publicly aligned with Brandy.
|-
| style="padding:11px;" | '''Victor King'''
| style="padding:11px;" | Ventrue Primogen
| style="padding:11px;" | Industrial power broker and champion of the old guard. His wealth and mortal influence make him difficult to oppose.
|}


<div style="margin-top:30px; font-size:1.9em; font-weight:bold; color:#f2e9e4; border-bottom:2px solid #70262b; padding-bottom:8px;">What Every Character Knows</div>
* [[Vampires of Madison]]
* [[Garou of Madison]]
* [[Fae of Madison]]
* [[Wraith of Madison]]
* [[Mortals & Hunters]]


<div style="margin-top:16px; padding:20px 24px; background:#171719; border:1px solid #38383c; font-family:Arial, sans-serif; line-height:1.75; color:#cfccd0;">
'''Important figures'''
* Rebecca Troy is dead, and the Tremere seat on the council is vacant.
* Her chantry should have been one of the most secure havens in Madison.
* The first signs of violence begin inside the chantry, beyond its outer defenses.
* John Morgan has sealed the chantry and restricted access to the evidence.
* The city is divided between Alexander's former Anarchs and Brandy's old guard.
* The werewolf treaty has kept Madison alive. If it breaks, neither side can control what follows.
* Any public breach of the Masquerade could turn a political murder into a citywide disaster.
</div>


<div style="margin-top:30px; font-size:1.9em; font-weight:bold; color:#f2e9e4; border-bottom:2px solid #70262b; padding-bottom:8px;">Rumors Rebecca Left Behind</div>
* [[Jay Dee]]: Founder of New Avalon and architect of Madison's magical order
* [[Abel Washington]]: Leader within Madison's Virtual Adept community
* [[Ann Johnston]]: A survivor of Madison's older Awakened generation
* [[Peggy Fitzgerald]]: The presence still bound to Mother Fool's


<div style="display:flex; flex-wrap:wrap; gap:18px; margin-top:18px;">
= Wiki Status =
<div style="flex:1 1 300px; padding:21px; background:#14191c; border:1px solid #33454d;">
<div style="font-size:1.25em; font-weight:bold; color:#cfe9f2;">Jay Dee</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c7d0d4;">Rebecca had renewed contact with a reclusive occultist called Jay Dee. Some Kindred claim he once used the mortal identity James Duane Doty, the founder of Madison.</div>
</div>
<div style="flex:1 1 300px; padding:21px; background:#14191c; border:1px solid #33454d;">
<div style="font-size:1.25em; font-weight:bold; color:#cfe9f2;">New Avalon</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c7d0d4;">Rebecca was searching for a road into a lost place associated with Madison's vanished mages. It is described as a kingdom of impossible roads, living stories, ancient Magick, and danger hidden behind wonder.</div>
</div>
<div style="flex:1 1 300px; padding:21px; background:#14191c; border:1px solid #33454d;">
<div style="font-size:1.25em; font-weight:bold; color:#cfe9f2;">Four New Mages</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c7d0d4;">No mage has openly controlled Madison since 1985. Now four newly Awakened strangers are rumored to have entered the city.</div>
</div>
<div style="flex:1 1 300px; padding:21px; background:#14191c; border:1px solid #33454d;">
<div style="font-size:1.25em; font-weight:bold; color:#cfe9f2;">The Capitol</div>
<div style="margin-top:8px; font-family:Arial, sans-serif; line-height:1.65; color:#c7d0d4;">Rebecca's notes repeatedly mention the Capitol and a source of power beneath it. Clan Tremere refuses to explain what she found there.</div>
</div>
</div>


<div style="margin-top:30px; font-size:1.9em; font-weight:bold; color:#f2e9e4; border-bottom:2px solid #70262b; padding-bottom:8px;">Questions Before the Council</div>
<div style="padding:16px; background:#2a2418; border:1px solid #705f35; border-radius:6px;">
'''This setting is being updated to 2025.'''


<div style="margin-top:16px; padding:20px 24px; background:#1d181a; border:1px solid #46383c; font-family:Arial, sans-serif; line-height:1.75; color:#d6d0d1;">
Some linked pages still describe Madison as it existed in 1985. Treat those pages as historical records, incomplete accounts, or material awaiting revision unless the Storyteller confirms otherwise.
# How did the attacker reach a sealed chamber without triggering the outer wards?
# Why do the first signs of violence begin inside the chantry?
# Who benefits if the court declares the werewolf treaty broken tonight?
# What was Rebecca trying to reach through the Capitol, and who knew about her work?
# Why have Madison's werewolves and their usual intermediaries gone silent?
# What evidence can survive scrutiny by the Prince, the Primogen, and Clan Tremere?
</div>


<div style="margin-top:26px; padding:24px; text-align:center; background:#29181b; border:1px solid #6e3035; border-bottom:5px solid #92272d;">
When a page conflicts with information revealed during the current chronicle, the events of the game take priority.
<div style="font-size:1.35em; font-weight:bold; color:#fff0ec;">Shared Objective</div>
<div style="margin:10px auto 0 auto; max-width:780px; font-family:Arial, sans-serif; line-height:1.7; color:#ded2cf;">
Do not let fear make the court predictable. If the evidence is false, expose the lie. If the treaty can still be saved, prevent a war. Whatever waits beneath the Capitol must not inherit Madison while its rulers destroy one another.
</div>
</div>
</div>


<div style="margin-top:22px; text-align:center; font-family:Arial, sans-serif; font-size:0.9em; color:#8f8b90;">
<div style="text-align:center; margin-top:30px; padding:24px; background:#111923; border-top:1px solid #40546b;">
[[Main Page|Return to Madtown by Night]] &nbsp;•&nbsp; Gen Con 2026 &nbsp;•&nbsp; Madtown by Night
<div style="font-size:135%; color:#ffffff;">The storm has passed.</div>
<div style="color:#9fb3c8; margin-top:6px;">Something is dreaming beneath Madison.</div>
<div style="color:#9fb3c8;">Now it knows your name.</div>
</div>
</div>


</div>
</div>

Latest revision as of 14:00, 3 September 2026

MAGE: THE ASCENSION • MADISON, WISCONSIN • 2025
Madtown by Night
The storm is over. The way home is still lost.

Madison looks ordinary from a distance.

The Capitol dome shines across the lakes. Students crowd State Street. Traffic crawls through the isthmus. Phones glow in every hand. Beneath that familiar city, old wards are failing, forgotten spirits are moving, and doors sealed for forty years have begun appearing in dreams.

The Avatar Storm has ended.

For the first time in more than a generation, the road beyond the mortal world may be opening again.

The Friday Night Chronicle

This is the player landing page for our weekly Madtown by Night chronicle using Mage: The Ascension 20th Anniversary Edition.

The game takes place in Madison, Wisconsin, in 2025. The characters are relatively inexperienced mages trying to understand their powers, survive the attention of the supernatural world, and uncover their connection to New Avalon, Madison's lost Horizon Realm.

New Avalon has been inaccessible to Madison's mages since 1985. No known ritual, portal, or expedition has restored reliable contact.

The characters are different.

They sometimes reach New Avalon through dreams, visions, and unexplained transitions. They cannot control when it happens. They do not know why the realm admits them. They may be the first people in forty years to gain meaningful access.

The central mystery: Why can these young mages enter a realm that has rejected everyone else for forty years?

The World After the Avatar Storm

In 1999, the Avatar Storm tore across the spirit worlds. Travel beyond the Gauntlet became dangerous, unpredictable, and often fatal. Chantries lost contact with their masters. Messengers vanished. Ancient sanctums went silent. Entire branches of magical knowledge disappeared with the people who carried them.

Now, in 2025, the storm has ended.

The silence after it may be more frightening than the storm itself.

  • Elder mages are dead, missing, trapped beyond the Gauntlet, or greatly diminished.
  • Old councils no longer possess unquestioned authority.
  • Many surviving chantries understand only fragments of their own histories.
  • Tradition lore has become contradictory, incomplete, or repeated without explanation.
  • Young mages are being asked to solve problems their teachers barely understand.
  • Roads through the Umbra may be opening, but nobody knows what survived on the other side.

The Age of Masters is over.

What comes next belongs to people who were never properly prepared for it.

Why the Characters Matter

The characters are not Archmages, chosen rulers, or legendary heroes. They are young Awakened people trying to keep ordinary lives from collapsing beneath extraordinary truths.

Yet they share something Madison's surviving mages desperately want: access to New Avalon.

Some see the characters as explorers. Some see them as students. Some see them as keys.

They may be protected, recruited, studied, tested, or manipulated. Every interested mage claims to have good reasons. Few agree about who should control New Avalon if it can be reopened.

The characters may decide who enters the realm, which lost secrets return to the world, and what kind of magical society rises from the ruins of the old one.

Magick and Magic

Most people use the word magic for anything supernatural. Many young mages do the same.

Among the Awakened, magick means something deeper. It is the conscious reshaping of reality through enlightened will, belief, practice, and understanding.

A ritual is not merely a set of motions. A wand is not simply a tool. A prayer is not automatically a spell. Code, meditation, music, mathematics, chemistry, martial discipline, ecstatic dance, and communion with spirits can all become instruments of magick when they express how a mage believes reality works.

The problem in 2025 is that much of this understanding has been lost.

Many mages know procedures without understanding their purpose. They inherit broken teachings, copied rituals, damaged grimoires, abandoned servers, and warnings written by masters who never returned.

The characters must learn not only how to perform magick, but why their magick works.

New Avalon

New Avalon is a Horizon Realm bound to Madison through occult architecture, powerful Nodes, and the work of Jay Dee.

It was created as a sanctuary beyond ordinary reality. For generations, it held homes, libraries, workshops, laboratories, gardens, spirits, and whole communities devoted to the Awakened world.

Then came 1985.

New Avalon closed. Madison's mages lost their sanctuary, their archives, and much of their connection to the wider magical world. Later generations inherited stories, fragments, and arguments about what happened.

The characters have seen pieces of the realm in dreams:

  • Corridors that feel remembered rather than discovered
  • Buildings whose purposes seem familiar even when their names are not
  • Doors opening onto places that cannot share the same geography
  • Empty rooms prepared for people who never arrived
  • A city waiting beneath a sky that does not belong to Earth

Dreams are not maps. Memory is not proof. New Avalon may not be exactly as the surviving accounts describe it.

Remember: Reaching New Avalon in a dream does not guarantee that everyone experienced the same journey, or that everyone remembers it the same way.

What the Characters Currently Know

  • The Avatar Storm has ended.
  • Elder mages are now exceedingly rare.
  • Madison's magical communities are weakened and divided.
  • New Avalon has been inaccessible through ordinary means since 1985.
  • The characters have entered or glimpsed New Avalon through dreams.
  • Their access is unpredictable and cannot yet be reproduced reliably.
  • Other mages know the characters possess some connection to the realm.
  • Several people and factions want New Avalon reopened.
  • They do not agree about what should happen afterward.
  • Much of Madison's recorded magical history may be incomplete or wrong.

Everything beyond these facts must be discovered in play.

Madison Beneath Madison

The Awakened do not inhabit a separate city. They live inside the same Madison as everyone else.

They work ordinary jobs. They pay rent. They lose sleep. They walk beneath security cameras and past buildings whose foundations contain symbols older than the streets around them.

Madison is also a meeting place of overlapping supernatural powers:

These groups do not share a complete understanding of Madison. Each possesses part of the truth. Each has reasons to hide the rest.

Friday Night Play

The chronicle focuses on discovery, character choices, and the consequences of learning how reality works.

Players should expect:

  • Mysteries with more than one possible explanation
  • Conflicting mentors and unreliable authorities
  • Personal beliefs that shape how magick is performed
  • Dreams that may contain memories, warnings, or invitations
  • Negotiation with mages and other supernatural factions
  • Difficult decisions about dangerous knowledge
  • Consequences that may not become visible immediately

You do not need to master every Sphere, Tradition, faction, or historical event before playing. Your character is allowed to be uncertain. In this chronicle, ignorance is not a failure of preparation.

It is part of the world.

Start Here

Essential player reading

  • Mages of Madison: Madison's Awakened community and surviving institutions
  • New Avalon: The recorded history and known structure of the lost Horizon Realm
  • Madison: The city's supernatural foundations and the importance of 1985
  • Key Locations: Places connected to Madison's hidden world
  • Important Supernaturals: Influential figures across the city's factions

The wider World of Darkness

Important figures

  • Jay Dee: Founder of New Avalon and architect of Madison's magical order
  • Abel Washington: Leader within Madison's Virtual Adept community
  • Ann Johnston: A survivor of Madison's older Awakened generation
  • Peggy Fitzgerald: The presence still bound to Mother Fool's

Wiki Status

This setting is being updated to 2025.

Some linked pages still describe Madison as it existed in 1985. Treat those pages as historical records, incomplete accounts, or material awaiting revision unless the Storyteller confirms otherwise.

When a page conflicts with information revealed during the current chronicle, the events of the game take priority.

The storm has passed.
Something is dreaming beneath Madison.
Now it knows your name.