Nameless Echoes: Difference between revisions

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(Created page with " == πŸ§™β€β™‚οΈ '''Nameless Echoes (Mage 1985)''' == ''A Mage: The Ascension 20th Anniversary Chronicle Set in Madison, Wisconsin'' ---- === πŸŒ€ Overview === '''Nameless Echoes''' is a three-part Mage: The Ascension chronicle unfolding in '''February 1985''', set in the neon-lit, Cold War-shadowed city of '''Madison, Wisconsin'''. It explores the first cracks in consensus reality that will eventually lead to the digital haunting of Digi-8, the fall of New Avalon, and...")
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=== 🎭 Playable Characters ===
=== 🎭 Playable Characters ===


* Jay Dee – The Reality Architect
* [[Jay Dee]] – The Reality Architect
* Aadhira Hebbar – The Karmic Executioner
* [[Aadhira Hebbar]] – The Karmic Executioner
* Abel Washington – The Digital Prophet
* [[Abel Washington]] – The Digital Prophet
* Ann Johnston – The Disciplined Guardian
* [[Ann Johnston]] – The Disciplined Guardian
* Evan Adams – The Etheric Architect
* [[Evan Adams]] – The Etheric Architect
* And more...
* And more...


(See Pre_Generated_Characters for the full list.)
(See [[Pre_Generated_Characters]] for the full list.)
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Latest revision as of 03:11, 21 May 2025

πŸ§™β€β™‚οΈ Nameless Echoes (Mage 1985)

A Mage: The Ascension 20th Anniversary Chronicle Set in Madison, Wisconsin


πŸŒ€ Overview

Nameless Echoes is a three-part Mage: The Ascension chronicle unfolding in February 1985, set in the neon-lit, Cold War-shadowed city of Madison, Wisconsin. It explores the first cracks in consensus reality that will eventually lead to the digital haunting of Digi-8, the fall of New Avalon, and the emergence of the Nameless.

This chronicle serves as a prequel to Nameless Echoes Radio and is played using the Mage 20th Anniversary ruleset, with emphasis on Arete-only magick, paradox as metaphysical instability, and identity-driven storytelling.


πŸ“… Act Structure

🧩 Act I: The Council of the Erased

  • Date: February 9, 1985
  • Event: The Vampire Prince (Tori Redford) and the Garou Elder (William Burke) are found murdered.
  • Mission: Tradition mages investigate the breach in the Capitol Node before the supernatural factions go to war.
  • Themes: Glitches, dΓ©jΓ  vu, strange numbers, reflections that lie.

πŸŒ€ Act II: The Kronovore Stirs

  • Setting: New Eden, a Digital Web outpost linked to Abel Washington’s experiments.
  • Event: The players board a ghost ship with no historyβ€”and find their names on the manifest.
  • Echo Link: Reality recurses. Digi-8 begins to evolve.

β˜„οΈ Act III: The Nameless Breathes

  • Setting: New Avalon fractures. Madison begins to forget itself.
  • Crisis: Sacrifice or ascend. Destroy the seal, preserve the dream, or break the cycle.
  • Outcome: The future of realityβ€”and the truth of who the players really areβ€”is decided.

🧠 Themes & Mechanics

  • Paradox as Identity Glitch Memory loops, mirror selves, false timelines. Paradox doesn’t just backlashβ€”it rearranges who you are.
  • Echo Glitches Characters may temporarily β€œswap” with alternate selves. These glitches alter stats, paradigms, and relationships for a scene.
  • Flashback Tokens Used to β€œremember” events that haven’t happened yet. You can spend one to access a power, bypass Paradox, or reframe a moment.
  • The Magick Number 1.36791013192342 β€” This number repeats everywhere: receipts, clocks, signs, dreams. It means something. Or everything.

πŸ”‘ Core Locations

  • Capitol Node – Site of the original seal on the Nameless. Beneath Madison’s Capitol building.
  • New Avalon – A Horizon Realm tied to Madison's architecture. Jay Dee’s sanctuary. Now glitching.
  • New Eden – A Digital Web construct housing Digi-8’s origin code.
  • Peace Park Caern – Sacred Garou ground where Burke was killed.
  • The Wreck – Anarch vampire bar filled with corrupted data and half-erased dreams.
  • Bascom Hill – Hermetic research site where gravity and memory sometimes disagree.

🎭 Playable Characters

(See Pre_Generated_Characters for the full list.)


🎲 Game System

  • System: Mage: The Ascension 20th Anniversary Edition
  • Mechanics Emphasized:
    • Arete-only magick rolls
    • Paradox as metaphysical instability
    • Memory recursion and self-erasure
    • Magick as expression of flawed paradigm